Original topic was in Portuguese
Convert the Fog from RRP Maker 2003 for use in RPG Maker XP
For SnakeDeath
by Shocks
Translated by ShinGamix
Functions and Concepts
You need an image editor more advanced than paint. [Ex: Paint.NET - GIMP - Photoshop - Fireworks]
You will use an event map and fog will be applied per picture.
Knowing the basics about the maker.
Tutorial
Open the desired fog [size greater than 213x240] and resize it to 213x240 . Create a new image of size 640x240. Selects FOG resized and paste it three times in the new image, from right to left. If you did everything right, the fogs will align perfectly and will be left one pixel on the left .
Import your fog [fog sample had a pink background, if your stove does not have the background, do not select any color]. Create a new event in parallel and put it to show the same image with the following configuration.
You can change this transparency, I recommend between 65/80.
The image number can be anything that is not in use.
If you prefer you can change the tone.
Create another command but this time put Moving Image, the example below.
At the end you can obeter a result similar to the one below.
SnakeDeath;
Please apply the credits are used in your game.
Note
Simular ways can be done to VX and VX Ace.
Convert the Fog from RRP Maker 2003 for use in RPG Maker XP
For SnakeDeath
by Shocks
Translated by ShinGamix
Functions and Concepts
You need an image editor more advanced than paint. [Ex: Paint.NET - GIMP - Photoshop - Fireworks]
You will use an event map and fog will be applied per picture.
Knowing the basics about the maker.
Tutorial
Open the desired fog [size greater than 213x240] and resize it to 213x240 . Create a new image of size 640x240. Selects FOG resized and paste it three times in the new image, from right to left. If you did everything right, the fogs will align perfectly and will be left one pixel on the left .
Import your fog [fog sample had a pink background, if your stove does not have the background, do not select any color]. Create a new event in parallel and put it to show the same image with the following configuration.
You can change this transparency, I recommend between 65/80.
The image number can be anything that is not in use.
If you prefer you can change the tone.
Create another command but this time put Moving Image, the example below.
At the end you can obeter a result similar to the one below.
SnakeDeath;
Please apply the credits are used in your game.
Note
Simular ways can be done to VX and VX Ace.