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 Introducing "The Fountain of Light"

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ShinGamix
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PostSubject: Introducing "The Fountain of Light"   Sat May 05, 2012 9:47 pm




Some examples of possible class and or pet types

Eyegore
Wizzrobe
Armos
Gibdo
Blue Armos
Pengator
Moblin
Goriya
Stalfos
Zora
Soldier
Ball & Chain
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Project Hyrule: Zelda Engine Online

I know there is a XP online.
and I love PZE.
So I am going to try to combine the two.
I have always wanted to have Zelda Online.
I am going to base it off of Link to the Past but include things from all Zeldas in it.
If this interest you feel free to post your opinions and ideas. More to come.


Last edited by ShinGamix on Sat Jun 16, 2012 4:01 pm; edited 1 time in total
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ShinGamix
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PostSubject: Re: Introducing "The Fountain of Light"   Sun May 06, 2012 8:22 pm

Zelda has always had great NPCs and I have always wanted to play as them a hell of a lot more than 50 games I play as Link.
This is what I got the idea of the class System for The Fountain of Light.
and pets!! Who doesn't want a Zelda pet??
and in certain areas you can "Duo Team" in dungeons to complete certain "paths" that lead to certain areas.



Game Lesson
Duo Team Areas - The idea is to require two or more players to work together to open an area up and to journey through it. Think about how four swords is but in The Fountain of Light's areas it will also use different combination of classes to open areas made just for them. In dungeons a four man duo team can venture down a Alternate Path and then half way through that area it can split the four man team up into two separate two man teams. Then I can even have them "race" to the finish or even pit them against each other without them knowing at the start of the area.
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Introducing "The Fountain of Light"

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