Iso_Tilemap 2d_iso_x3
by Clarabel
Introduction
This editor and script will allow you to create and utilize isometric maps. Now you really can make Final Fantasy Tactics style maps!
I'm french, but someone is now helping me with translations, so please keep that in mind if you come across something that does not make much sense.
Features
Create an edit maps in 2d isometric view and automatically integrate these isometric maps in your rmvx project.
Currently, this editor is the only way to make isometric maps.
How to Use
IMPORTANT: You must close rmvx before creating or deleting maps!
Otherwise you can cause graphical glitches. With rmvx closed, then launch 2d_iso_x3.exe
you can create, edit, and delete isometric maps within the isometric editor.
Create a map
See example in Videos section : Create and use isometric map
All created maps will be added to the rmvx project.
-While creating, you can edit the map name, then choose the dimensions by using left and right arrow keys on to select width and height.
-Choose the tileset which have been created with the TilesetEditor.
-Choose the texture for default ground.
-Choose the altitude: You can use one of the three modes to define the base altitude:
- Uniform : one uniform height for the entire map.
- Stairs : like stairs with three directions (like the video)
- Randomized : randomizes the heights.
Look at this example the usage of predefined heights:
change intial heights
Editing
When you confirm the map creation or when you choose "Edit a map", the selection menu is opened.
In green are the 2D maps which can't be edited.
Choose an isometric map, then:
- press ENTER to edit the map
- press SPACE to open map's menu
In this example, we've moved the cursor to the "Delete" action.
We could delete all of the red maps or only the selected map.
Note: resize does not take effect immediately. You have to edit and save the map to confirm the resize.
Edit Mode
Press F3 to see this help window. All actions and keys are explained.
Help Window
Press F3 (or Help_Key modified key) to show help window displaying all features and the keys to use them.
Save menu
Use ESC to save or quit the editor.
Enjoy the animated window!
Configuration
Use IsoConfig.txt with the demo to configure the editor. Open IsoConfig.txt with notepad to modify options or keys.
It's now in english and can explain most features.
Tilesets
I'm using Peter O's Multiple Tilesetscript which is integrated into the 2d_iso_x3 editor.
Tilesets bitmaps are stored in the 'Graphics/Tilesets/' directory.
Isometric tilesets have a special format:
Tile A 1 isn't used.
Specification for tilesets:
In all the tilesets A, B, C, D, there is the tileset for RmVX and thumbail and a second isometric part :
- tileset A2 : a tile have a 160 x 128 rect
- tileset A3 : a tile have a 160 x 128 rect
- tileset A4 : a tile have a 160 x 128 rect
- tileset A5 : a tile have a 64 x 64 rect
- tileset B : 16 lines with 64 x 64 rect and 16 lines with 64 x 96 rect
- tileset C : 16 lines with 64 x 32 rect and 16 lines with 64 x 64 rect
- tileset D : Is displayed differently than tilesets B and C; contains items that are placed on walls and such.
16 lignes with 64 x 96 rect
16 lignes with 64 x 128 rect
- tileset E : not used
where rect are rectangle and the measurement is in pixels.
Here is an example for tilesetA3:
You can get these templates to make your own tilesets http://www.mediafire.com/?4azbqdjtzdgca
Demo
Get the demo http://www.mediafire.com/?31mhpmuiwu0cm33
EDIT: demo doesn't include last update, cf. below.
The patch for Gubid TBS is ready: http://www.mediafire.com/?31mhpmuiwu0cm33
Automatic update
last update: the 6 February download: http://www.mediafire.com/?zkmd48idmn4gqvh
Get the latest update : http://www.mediafire.com/?zkmd48idmn4gqvh
Put it in your main directory:
"MAJ 2d_iso_x3" in the demo will update all (2d_iso_x3) scripts in the project and the editor.
Close rmvx then launch "game.exe"
Changelog:
06/02:
Portuguese translation
Large wall tileset
05/02:
in GTBS: fix bugs with larges units, and enemy entrance in battle
improve AI finding path on Iso Map
add comments
-fix cursor centering
-fix bug whith "modify height tool": crash when trying to raise
-setting change to improve mode ECO.
In Game Video: https://www.youtube.com/watch?v=Eq9_4ktpmpg
Create and use an Isometric Map: https://www.youtube.com/watch?v=lA0kyZOMg_Y
Original Topic :2d_iso_x3 Topic
here some neat trick...
by zitser of darkness
if you have SwapXT, then if you want both RTP 2D and Iso then all you gotta do is...
1.when your gonna make a 2D map use SwapXT to revert your tilesets back to RTP ones
2.before entering the iso maker make sure you use the SwapXT and use the Iso Tileset.
best suggestion is you make 2 profiles for SwapXT... 2D maps and Iso maps that will pre-load the specific stuffs...
by Clarabel
Introduction
This editor and script will allow you to create and utilize isometric maps. Now you really can make Final Fantasy Tactics style maps!
I'm french, but someone is now helping me with translations, so please keep that in mind if you come across something that does not make much sense.
Features
Create an edit maps in 2d isometric view and automatically integrate these isometric maps in your rmvx project.
Currently, this editor is the only way to make isometric maps.
How to Use
IMPORTANT: You must close rmvx before creating or deleting maps!
Otherwise you can cause graphical glitches. With rmvx closed, then launch 2d_iso_x3.exe
you can create, edit, and delete isometric maps within the isometric editor.
Create a map
See example in Videos section : Create and use isometric map
All created maps will be added to the rmvx project.
-While creating, you can edit the map name, then choose the dimensions by using left and right arrow keys on to select width and height.
-Choose the tileset which have been created with the TilesetEditor.
-Choose the texture for default ground.
-Choose the altitude: You can use one of the three modes to define the base altitude:
- Uniform : one uniform height for the entire map.
- Stairs : like stairs with three directions (like the video)
- Randomized : randomizes the heights.
Look at this example the usage of predefined heights:
change intial heights
Editing
When you confirm the map creation or when you choose "Edit a map", the selection menu is opened.
In green are the 2D maps which can't be edited.
Choose an isometric map, then:
- press ENTER to edit the map
- press SPACE to open map's menu
In this example, we've moved the cursor to the "Delete" action.
We could delete all of the red maps or only the selected map.
Note: resize does not take effect immediately. You have to edit and save the map to confirm the resize.
Edit Mode
Press F3 to see this help window. All actions and keys are explained.
Help Window
Press F3 (or Help_Key modified key) to show help window displaying all features and the keys to use them.
Save menu
Use ESC to save or quit the editor.
Enjoy the animated window!
Configuration
Use IsoConfig.txt with the demo to configure the editor. Open IsoConfig.txt with notepad to modify options or keys.
It's now in english and can explain most features.
Tilesets
I'm using Peter O's Multiple Tilesetscript which is integrated into the 2d_iso_x3 editor.
Tilesets bitmaps are stored in the 'Graphics/Tilesets/' directory.
Isometric tilesets have a special format:
Tile A 1 isn't used.
Specification for tilesets:
In all the tilesets A, B, C, D, there is the tileset for RmVX and thumbail and a second isometric part :
- tileset A2 : a tile have a 160 x 128 rect
- tileset A3 : a tile have a 160 x 128 rect
- tileset A4 : a tile have a 160 x 128 rect
- tileset A5 : a tile have a 64 x 64 rect
- tileset B : 16 lines with 64 x 64 rect and 16 lines with 64 x 96 rect
- tileset C : 16 lines with 64 x 32 rect and 16 lines with 64 x 64 rect
- tileset D : Is displayed differently than tilesets B and C; contains items that are placed on walls and such.
16 lignes with 64 x 96 rect
16 lignes with 64 x 128 rect
- tileset E : not used
where rect are rectangle and the measurement is in pixels.
Here is an example for tilesetA3:
You can get these templates to make your own tilesets http://www.mediafire.com/?4azbqdjtzdgca
Demo
Get the demo http://www.mediafire.com/?31mhpmuiwu0cm33
EDIT: demo doesn't include last update, cf. below.
The patch for Gubid TBS is ready: http://www.mediafire.com/?31mhpmuiwu0cm33
Automatic update
last update: the 6 February download: http://www.mediafire.com/?zkmd48idmn4gqvh
Get the latest update : http://www.mediafire.com/?zkmd48idmn4gqvh
Put it in your main directory:
"MAJ 2d_iso_x3" in the demo will update all (2d_iso_x3) scripts in the project and the editor.
Close rmvx then launch "game.exe"
Changelog:
06/02:
Portuguese translation
Large wall tileset
05/02:
in GTBS: fix bugs with larges units, and enemy entrance in battle
improve AI finding path on Iso Map
add comments
-fix cursor centering
-fix bug whith "modify height tool": crash when trying to raise
-setting change to improve mode ECO.
In Game Video: https://www.youtube.com/watch?v=Eq9_4ktpmpg
Create and use an Isometric Map: https://www.youtube.com/watch?v=lA0kyZOMg_Y
Original Topic :2d_iso_x3 Topic
here some neat trick...
by zitser of darkness
if you have SwapXT, then if you want both RTP 2D and Iso then all you gotta do is...
1.when your gonna make a 2D map use SwapXT to revert your tilesets back to RTP ones
2.before entering the iso maker make sure you use the SwapXT and use the Iso Tileset.
best suggestion is you make 2 profiles for SwapXT... 2D maps and Iso maps that will pre-load the specific stuffs...