Iso_Tilemap 2d_iso_x3
by Clarabel
Clarebel's Isometric VX maps! 1915ea569d7cb6819d2fcf408a12d3dae2cc0b538f2c52eb234470524645cf536g
Introduction
This editor and script will allow you to create and utilize isometric maps. Now you really can make Final Fantasy Tactics style maps!

I'm french, but someone is now helping me with translations, so please keep that in mind if you come across something that does not make much sense.

Features

Create an edit maps in 2d isometric view and automatically integrate these isometric maps in your rmvx project.
Currently, this editor is the only way to make isometric maps.
Clarebel's Isometric VX maps! Fef459103d270d9d969e865a7e7be3a31de98d3c53433a67c18ef1f814f0feb86g
Clarebel's Isometric VX maps! 18015407bcfaf2e01d0c3bd7adbdded13a32266f20f7c680613db296fc290df16g
How to Use

IMPORTANT: You must close rmvx before creating or deleting maps!
Otherwise you can cause graphical glitches. With rmvx closed, then launch 2d_iso_x3.exe

you can create, edit, and delete isometric maps within the isometric editor.

Create a map
See example in Videos section : Create and use isometric map
All created maps will be added to the rmvx project.
Clarebel's Isometric VX maps! Bde50a8e85e0a5c3bc1e92da176f0fadb5af1ffbeec704a06ac4e574ff9d80d66g
-While creating, you can edit the map name, then choose the dimensions by using left and right arrow keys on to select width and height.
-Choose the tileset which have been created with the TilesetEditor.
-Choose the texture for default ground.
-Choose the altitude: You can use one of the three modes to define the base altitude:
- Uniform : one uniform height for the entire map.
- Stairs : like stairs with three directions (like the video)
- Randomized : randomizes the heights.

Look at this example the usage of predefined heights:

change intial heights
Editing

When you confirm the map creation or when you choose "Edit a map", the selection menu is opened.
In green are the 2D maps which can't be edited.

Choose an isometric map, then:
- press ENTER to edit the map
- press SPACE to open map's menu
Clarebel's Isometric VX maps! 18519_7920

In this example, we've moved the cursor to the "Delete" action.
We could delete all of the red maps or only the selected map.

Note: resize does not take effect immediately. You have to edit and save the map to confirm the resize.
Edit Mode
Press F3 to see this help window. All actions and keys are explained.
Clarebel's Isometric VX maps! Cfa1b52b3a9a32e8d216ee4f5b1adc337956e0e514d0d27765cc848c58cdc5716g
Help Window

Press F3 (or Help_Key modified key) to show help window displaying all features and the keys to use them.

Save menu

Use ESC to save or quit the editor.
Enjoy the animated window!
Clarebel's Isometric VX maps! 35e55421c3f2bf7b626949fbb96271a020c48df6768af2f0825994c5c59249b16g
Configuration

Use IsoConfig.txt with the demo to configure the editor. Open IsoConfig.txt with notepad to modify options or keys.
It's now in english and can explain most features.

Tilesets

I'm using Peter O's Multiple Tilesetscript which is integrated into the 2d_iso_x3 editor.

Tilesets bitmaps are stored in the 'Graphics/Tilesets/' directory.
Isometric tilesets have a special format:
Tile A 1 isn't used.
Specification for tilesets:
In all the tilesets A, B, C, D, there is the tileset for RmVX and thumbail and a second isometric part :
- tileset A2 : a tile have a 160 x 128 rect
- tileset A3 : a tile have a 160 x 128 rect
- tileset A4 : a tile have a 160 x 128 rect
- tileset A5 : a tile have a 64 x 64 rect
- tileset B : 16 lines with 64 x 64 rect and 16 lines with 64 x 96 rect
- tileset C : 16 lines with 64 x 32 rect and 16 lines with 64 x 64 rect
- tileset D : Is displayed differently than tilesets B and C; contains items that are placed on walls and such.
16 lignes with 64 x 96 rect
16 lignes with 64 x 128 rect
- tileset E : not used

where rect are rectangle and the measurement is in pixels.

Here is an example for tilesetA3:
Clarebel's Isometric VX maps! 18519_7682
You can get these templates to make your own tilesets http://www.mediafire.com/?4azbqdjtzdgca
Demo
Get the demo http://www.mediafire.com/?31mhpmuiwu0cm33
EDIT: demo doesn't include last update, cf. below.

The patch for Gubid TBS is ready: http://www.mediafire.com/?31mhpmuiwu0cm33

Automatic update
last update: the 6 February download: http://www.mediafire.com/?zkmd48idmn4gqvh

Get the latest update : http://www.mediafire.com/?zkmd48idmn4gqvh
Put it in your main directory:
Clarebel's Isometric VX maps! E44027b735c92fd9c0f54795b4b0c9b556d4793a2fe5b6e97856a4ae7185bda46g


"MAJ 2d_iso_x3" in the demo will update all (2d_iso_x3) scripts in the project and the editor.

Close rmvx then launch "game.exe"

Changelog:
06/02:
Portuguese translation
Large wall tileset
05/02:
in GTBS: fix bugs with larges units, and enemy entrance in battle
improve AI finding path on Iso Map
add comments
-fix cursor centering
-fix bug whith "modify height tool": crash when trying to raise
-setting change to improve mode ECO.

In Game Video: https://www.youtube.com/watch?v=Eq9_4ktpmpg
Create and use an Isometric Map: https://www.youtube.com/watch?v=lA0kyZOMg_Y

Original Topic :2d_iso_x3 Topic



here some neat trick...
by zitser of darkness

if you have SwapXT, then if you want both RTP 2D and Iso then all you gotta do is...

1.when your gonna make a 2D map use SwapXT to revert your tilesets back to RTP ones
2.before entering the iso maker make sure you use the SwapXT and use the Iso Tileset.

best suggestion is you make 2 profiles for SwapXT... 2D maps and Iso maps that will pre-load the specific stuffs...